In Chapter VIII you can use the normal "Snatch" in the first Verse to latch an enemy in the air over the road, pull them to you, jump cancel off them and let them fall to their death. The Hold-Away move which ends up latching a Harmony and swinging them around Bayonetta is very useful as it deals good AOE damage and gets your style points up -very- fast in the verses where Harmonies are clustered together in the Tower and in the Harmony Optional Verse near the very end of the stage (Assuming a 100%/Pure Platinum Run). Although you don't run into Harmonies often (Chapter V and Chapter X are about it on Normal), in Chapter V they tend to fly -way- out of reach of Stiletto very early on in their intro encounter. Whip – A good item, possibly worth getting for the help with flying enemies like Harmonies, but I think stiletto is good enough. There's a hell of a lot more exploitable tactics which are linked below. It won't deal as much damage as the Kilgores or give you as many combo points, but it's worth looking into - OreoTheWolf from Phantom Babies was the first one I saw to mention this. It's worth looking into from Chapter V to Chapter VIII. Every single one can really benefit from learning how to utilize the Counter against her combos to get a long Witch Time early on unless you want to have to bank solely on dodging Hair Summons (Jeanne 3) or Wicked Weaves (Again, Jeanne 3 I think) to get the opportunity to really whore the Kilgores.Īlso, Fun fact: The Kilgore Combo Glitch? It also works with the Shotguns. Same goes for the multiple Jeanne fights (The first you can use the Moon would be Chapter V). On Normal this would allow you to wipe out Balder's entire Health Bar in a single combo and let you move on to the next stage of the fight that much sooner. You can't always trigger Witch Time with a Dodge against his swings, but if you get comfortable with the Parry/Counter mechanic and learn to trigger it on the first swing of Balder's blow you can trigger a long Witch Time which gives you plenty of time to start and follow through with the Kilgore combo. Nothing does more damage than the Kilgore Glitch but in some cases like with Father Balder, the Moon of Kahaa-Malaa creates much longer openings much faster than Dodging would allow you to normally. Unless, of course, the Moon of Kahla Maa or whatever does more damage than a good combo/Kilgore glitch.
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